Castle of Progress
Inspired by games like Pokemon, Slay the Spire, and Super Auto Pets. This team building, rogue-like is all about building a synergistic team to beat progressively harder bosses.
Controls: Click with mouse
Info not explained in the UI (didn't get to it):
Stats:
MaxHP: How much health a unit starts with at start of combat round.
Attack: Increases damage
Defense: Increases shield gain. Reduces damage intake.
Speed: Determines which units go first (ties go to whatever gml priority queues do).
Luck: Increases %s attached to moves.
Passives:
Ambusher - Deal 50% more damage to units below half health
Berserker - Deal 50% more damage to units with the bleed status
Heatproof - Immune to being burned
Infector - Randomly give a status to an enemy each turn.
Mithridatism - Immune to being poisoned
Shield Bash - Destroy enemy shield on hit
Shield Master - Give all allies (including you) a shield at the start of each turn
Toxin Warrior - Deal 50% more damage to units with the poison status
Undying - Once per combat, revive to 50% HP
Statuses:
Poison - Deals 2 true damage a turn
Burn - Deals 1 true damage a turn, reduces attack damage by 50%
Bleed - Deals progressive more true damage every turn
Freeze - Stops unit from moving, 25% chance to thaw each turn
Moves:
Attacks:
- Bite: Deal 1 (+ attack stat) damage. 10% chance to cause poison.
- Punch: Deal 3(+ attack stat) damage.
- Kick: Deal 3(+ attack stat) damage.
- Slash: 2(+ attack stat) damage. 15% chance to cause bleed.
- Impale: 5(+ attack stat) damage. 100% chance to cause bleed.
- Poison Dagger: Deal 2 (+ attack stat) damage. 15% chance to cause poison.
- Firebolt: Deal 2(+attack stat) damage. 15% chance to cause burn.
- Ice Shard: Deal 2(+attack stat) damage. 15% chance to cause freeze.
Shields:
- Block: Gain 3(+defense stat) shield. Can only use on self.
- Guard: Gain 3(+defense stat) shield. Can use on allies.
- Stealth: Gain 1(+defense stat) shield. Become untargetable.
Status:
- Heal: +3 HP to an ally or self.
- Heal+: +3 HP to all allies (including self)
- Poison Gas: Give Poison status to all enemies
Published | 1 day ago |
Status | In development |
Platforms | HTML5 |
Author | Bebriggle |
Genre | Strategy |
Made with | GameMaker |
Tags | Roguelike, Singleplayer, teambuilder |